Shall We Build A Game?

A three day iOS workshop in Chicago, IL followed by three weeks of awesome interaction



Februrary 2014

$2,500 per person

We didn't get enough people to sign up this time around. But we're planning more in the future. Want to stay in touch? Sign up here.
When?
Canceled   February 10th, 11th, and 12th (Mon-Wed)
Where?
Holiday Inn Chicago-Elk Grove

(Hotel stay not included.)

What Do I Win?
Three days of in-person training (with food!) followed by three weeks of office hour mentoring.

Contact us if you have any questions.



Start your 2D game idea with a 3 day hands-on workshop covering Sprite Kit on iOS. Then chat with us over the following three weeks of mentoring and office hours. We call it 3x3. You’ll call it awesome.

We invite experienced programmers who are interested in iOS 2D game and interactive application development to bring their Mac and iOS device along and join us in Chicago. You will walk away with the basics of the developer tools, Objective-C, Foundation, UIKit, Sprite Kit, and game design. Throughout the four week sprint, we’ll help you prototype a 2D game idea and flesh it out.

For the win.


Syllabus

Day 1

  • Intro to iOS/Objective-C (with James Dempsey)

Day 2

  • Prototyping
  • Game Development with Sprite Kit
  • Math For Game Developers
  • Parallax
  • Texture Atlases
  • Cut Scenes and Linking

Day 3

  • Audio and Sound Effects
  • Physics
  • Collaboration/Fleshing Out Your Idea
  • Play Testing/Tweaking
  • Polish and Where to Go Next

Your mentors



 

Jonathan Penn and Josh Smith are the Rubber City Wizards, consultants and mentors in a wide variety of software tools. You might have heard of them traveling around the country teaching the one day game development workshop with CocoaConf. They've worked in the game industry, participated in the 360iDev Game Jam, and regularly fight over which is the one true editor before giving up and going back to Xcode.



James Dempsey is a fifteen-year Apple veteran gone indie. At Apple, he worked on iOS, Aperture, and OS X releases Leopard through Lion, including half a decade on the Cocoa frameworks team. Along the way he’s trained hundreds of developers on Apple technologies, including teaching Cocoa development at Stanford University and presenting at the Worldwide Developers Conference (WWDC) for over a decade. He founded Tapas Software to build apps for iOS and OS X, with an initial release now on the App Store. His recently released music single The Liki Song is widely regarded as the finest Hawaiian song about the history of Cocoa memory management ever written.




Questions?   Ask!